Locke’s Review: Deadly PremonitionBy Locke on February 24th, 2011
Remember when I said in my first impressions that Deadly Premonition wasn’t a fantastic game? I was wrong. Deadly Premonition shaped up to be a very pleasant surprise when we finally got done with it. The individual who introduced me to it urged me to finish the game before I passed judgement, and finish it I did. You remember when your elders told you not to judge a book by it’s cover? Keep this idea in mind during the first half of Deadly Premonition. Its a very long set-up with a very satisfying pay-off. Sometime after you very first boss-fight, you realize that as a package, Deadly Premonition has had a reason for everything that it does. The story is much deeper than you would initially suspect. One of the things that makes Deadly Premonition so great is the fact that every character has their own unique personality, namely the main character, York. He’s by far one of the most interesting protagonists I’ve seen in a while. He was pretty much my reason for sticking around, and believe you me, this game doesn’t disappoint. It’s a neat package that doesn’t have any lose ends. It’s pretty sad that this game flew under the radar. Other games like Heavy Rain and Alan Wake completely dominated the scene, but I’m also told that they leave something to be wanted. It’s been a while since a game has compelled me to finish. I think this was a case of a game that didn’t have enough exposure and just wasn’t ready for the lime-light yet. It is very different from many of the blockbuster games that have been released as of late. Oddly enough I found this game much more enjoyable than Dead Space; a game that is critically acclaimed, and is much more well known. Deadly Premonition is my example of a game that did and still does deserve much more attention than it initially did. Storytelling and innovative gameplay are the core of good games, and is attributed to a positive gaming experience. Dead Space was a beautiful, rich game. It was deep and was very well made. It just wasn’t as fun as I thought it would be. Deadly Premonition got me to keep playing, got me involved in a narrative that honestly intrigued me. My suggestion for you guys? If you’re looking for a good story and a great way to spend 20 or so hours, pick up Deadly Premonition. It’s a fantastic game at a steal of twenty bucks. If you can find it, buy it; this studio is one worthy of support. |
It was enjoyable, no doubt about that, though I personally found some annoyances. Those are detail things, that really don’t matter in the overall play of things. For example, the car didn’t go very fast, other cars didn’t stop for you in the middle of the road (now that i think about it, those first two are probably the reason I liked GTA purely for the car theft purposes not the stupid cousin), and the profiling thing was annoying to see the same cinematic over and over again.
I did also feel that the other world was a little forced at best and not explained well. There were several questions I had at the end of the game about that (most of which I can’t say here because of spoilers). I think it was more to give the game a bit of action with was otherwise lacking (with the exception of the boss fights). Great ending, though it was sad. Great game, though I found a few bumps that I didn’t like.
Grammar.
Grammar.
Grammar.