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Notice: register_sidebar_widget is deprecated since version 2.8.0! Use wp_register_sidebar_widget() instead. in /home/massiveh/public_html/wp-includes/functions.php on line 3896 Massive Pwnage » Archive » Into Darkness 2
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For the background in the first panel, my brush spacing was turned up for some reason, making bumps. I thought it looked cool so I left it.
It took me forever to figure out how to draw an army of demons. I’m still not completely staisfied with how it came out. Also, I think the perspective on the pathway might be a bit wrong.
This entry was posted on Friday, November 20th, 2009 at 12:00 am and is filed under Comics.
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In programing class, Locke and I would always joke that if we couldn’t fix a certain glitch, we’d just call it a feature. A random example would be if we were making a game where people jumped too high, we’d just say that the game is in a universe where people are really good jumpers.
Is that Castle Oblivion in the background? 😮
…Yay KH related arcs! 😀
What do you mean by KH?Oh wait nevermind i think it’s Kingdom Hearts.
Yes
This is some freaky alter reality or something where castles fly…maybe the laws of perspective are similarly warped.
In programing class, Locke and I would always joke that if we couldn’t fix a certain glitch, we’d just call it a feature. A random example would be if we were making a game where people jumped too high, we’d just say that the game is in a universe where people are really good jumpers.
I love explaining away mistakes like that : P
Why does Locke has a wooden sword only can he get a laser katana or something????
Is that a wooden sword? ‘Cuz those didn’t work in the first game…
It’s the wooden sword of DOOOOOOOOOOOOOOOM!!!!!!
DOOOOOOOOOOOOOOOOOOOOM!!!
DOOOOOOOOOOOOOOOOOOOOM!!!!!!!!
erm… did Locke get a really eccentric keyblade?