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Notice: register_sidebar_widget is deprecated since version 2.8.0! Use wp_register_sidebar_widget() instead. in /home/massiveh/public_html/wp-includes/functions.php on line 3896 Massive Pwnage » Archive » Fair Trade
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This is what happens! THANKS Skyrim.
I remember when Oblivion came out not too long ago. I don’t remember there being this level of hype though. Probably because Morrowind was not as much of a blockbuster hit. What I do remember is that I got Oblivion right when Spring Break started and I spent the whole week in my room playing it.
This entry was posted on Friday, November 4th, 2011 at 12:00 am and is filed under Comics.
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It’s okay Talif, you can have your mud world, I’ll chill in Skyrim. /trollmode engage. Seriously though, I preferred the combat of Oblivion but loved the openness of Morrowind.
Combat and graphics were about the only upgrades in Oblivion. Actually the designers of Oblivion openly expressed that they dumbed down the game so they could appeal to a larger audience, but that with Skyrim they were going to go back to their roots. So here is a lot of hope for Skyrim… I want it so baaaaad!!!!
In my experience, complexity /= better gaming. Yes, they dumbed it down, but only because it was an underground hit. A wider audience means more sales. I liked how complex Morrowind got, but not how quickly. When you start, you’re like, “Sweet, I’m off the ship, now what?” You can go off and have your own adventures, but for a person that isn’t used to open world RPGs, table top gaming, or MUDS, that’s a pretty big thing you’re asking of them. One of the biggest things to keep in mind when designing a narrative or experience is this, “Only leave intended questions for your audience to ponder.” If you leave too many things open and unexplained, it gets daunting or stale fast. This is the reason why many of the people I know played Morrowind but never finished it.
to be fair, Oblivion doesn’t really hold a candle to what we’ve already seen of skyrim, so…. And my computer wanted to correct ‘oblivian’ (which was spelled wrong anyways) to Bolivian.
I would do…the exact same thing if I could.
Morrowind > Oblivion
I expect the same of Skyrim.
It’s okay Talif, you can have your mud world, I’ll chill in Skyrim. /trollmode engage. Seriously though, I preferred the combat of Oblivion but loved the openness of Morrowind.
Combat and graphics were about the only upgrades in Oblivion. Actually the designers of Oblivion openly expressed that they dumbed down the game so they could appeal to a larger audience, but that with Skyrim they were going to go back to their roots. So here is a lot of hope for Skyrim… I want it so baaaaad!!!!
In my experience, complexity /= better gaming. Yes, they dumbed it down, but only because it was an underground hit. A wider audience means more sales. I liked how complex Morrowind got, but not how quickly. When you start, you’re like, “Sweet, I’m off the ship, now what?” You can go off and have your own adventures, but for a person that isn’t used to open world RPGs, table top gaming, or MUDS, that’s a pretty big thing you’re asking of them. One of the biggest things to keep in mind when designing a narrative or experience is this, “Only leave intended questions for your audience to ponder.” If you leave too many things open and unexplained, it gets daunting or stale fast. This is the reason why many of the people I know played Morrowind but never finished it.
to be fair, Oblivion doesn’t really hold a candle to what we’ve already seen of skyrim, so…. And my computer wanted to correct ‘oblivian’ (which was spelled wrong anyways) to Bolivian.