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Notice: register_sidebar_widget is deprecated since version 2.8.0! Use wp_register_sidebar_widget() instead. in /home/massiveh/public_html/wp-includes/functions.php on line 3896 Massive Pwnage » Archive » Don’t Stop Can’t Stop
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Each second the beam moves closer. The only way to move it back is to obtain epic loot. Live or die, make your choice.
Locke wrote this one. I came up with the James Bond approach. Disclosure: I have seen zero James Bond movies.
This entry was posted on Monday, March 11th, 2013 at 12:00 am and is filed under Comics.
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I love playing the siren for that reason. Phaselock doesn’t just hold enemies still, it also does massive damage to Buzzards. Since it’s an instant attack, just aim and click, no missing bullets. Generally two phaselocks will take out most if not all buzzards. I tried playing a Soldier and I just hate it because the huge damage output is useless against some enemies. Even the turret misses because it doesn’t know how to predict enemy pathing. Control > Damage
Great, I’m gonna have nightmares tonight.
Abrams, Locke Abrams.
Hurray for Borderlands 2(?) strips.
It’s the Buzzards that keep me from playing for too long. I hate those guys.
I love playing the siren for that reason. Phaselock doesn’t just hold enemies still, it also does massive damage to Buzzards. Since it’s an instant attack, just aim and click, no missing bullets. Generally two phaselocks will take out most if not all buzzards. I tried playing a Soldier and I just hate it because the huge damage output is useless against some enemies. Even the turret misses because it doesn’t know how to predict enemy pathing. Control > Damage