It’s a chart comic! I think everyone knows what’s coming next! GRAPH comics!
But yes, this is how Locke’s DnD character solves his problems. It’s actually quite effective, for the most part. He hasn’t punched anyone TOO important thus far.
Tags: atka, cap'n, dnd, dungeons and dragons, face, punch This entry was posted on Friday, March 11th, 2011 at 12:00 am and is filed under Comics.
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OMG Yes! I love flowcharts!
Love these things, just 1 thing i noticed(i do this allot on purpose but i’m not sure it’s the same for you). You ask muscle or angry and the answers are yes and no, maybe you have the same humor as me then just ignore the comment….:P
Keep it up
Captain Atka: the scaly face of pragmatism.
That is great
Heh, this is strikingly similar to my Wow Dwarf paladin’s code of conduct just need to add more pints =)
Brilliant. Well done version of the D&D flowcharts:D
I think your avatar wins.
Thanks. Its the best moment of the entire series.
The dungeon master should do a puzzle dungeon and he will die of liver failure
Sounds like me and my friends, except replace “Have a pint and shrug” with “Injure my character in some way” The lastest occurrence of this was entering into a dark, creeping corridor, to which i was shoved down 20ft of stairs and landed face first into a pool of water, 30ft deep, where i somehow managed to walk on water with my skill check to swim to the surface. My falling forced awake an acidic slime who preceded to disintigrate my armor and skin. It happens a lot, and im the only tank we have being that our other tank has been on AFK from our weekly runs for a month now. The good news is, as a Battlemind, i take reduced damage from all sources, so i dont die easily.
Replace “Punch it in the Face!” with “Summon my skeleton!” And you’d have my sis’s Necromancer.
replace the middle with play videogames
and replace the have a pint with play videogames
and replace the rest of the chart with videogame related items
and you have me.
Hey, the picture looks familiar!
i might try that with a friend i know, see how far we can get.